Mono path[0] = '/Users/skye/Downloads/Dangeresque - The Roomisode Triungulate_MAC.app/Contents/Resources/Data/Managed' Mono config path = '/Users/skye/Downloads/Dangeresque - The Roomisode Triungulate_MAC.app/Contents/MonoBleedingEdge/etc' Loading player data from /Users/skye/Downloads/Dangeresque - The Roomisode Triungulate_MAC.app/Contents/Resources/Data/data.unity3d Initialize engine version: 2020.3.37f1 (8c66806a0c04) [Subsystems] Discovering subsystems at path /Users/skye/Downloads/Dangeresque - The Roomisode Triungulate_MAC.app/Contents/Resources/Data/UnitySubsystems GfxDevice: creating device client; threaded=1 NullGfxDevice: Version: NULL 1.0 [1.0] Renderer: Null Device Vendor: Unity Technologies 2023-08-27 15:17:52.174 Dangeresque - The Roomisode Triungulate[9852:2781082] Error loading /Library/Audio/Plug-Ins/HAL/JackRouter.plugin/Contents/MacOS/JackRouter: dlopen(/Library/Audio/Plug-Ins/HAL/JackRouter.plugin/Contents/MacOS/JackRouter, 262): Library not loaded: /Library/Frameworks/Jackmp.framework/Versions/A/Jackmp Referenced from: /Library/Audio/Plug-Ins/HAL/JackRouter.plugin/Contents/MacOS/JackRouter Reason: image not found 2023-08-27 15:17:52.174 Dangeresque - The Roomisode Triungulate[9852:2781082] Cannot find function pointer New_JackRouterPlugIn for factory 7CB18864-927D-48B5-904C-CCFBCFBC7ADD in CFBundle/CFPlugIn 0x7f9377cd63d0 (bundle, not loaded) Begin MonoManager ReloadAssembly - Completed reload, in 0.180 seconds ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/ScreenSpaceShadows shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/Universal Render Pipeline/StencilDeferred shader is not supported on this GPU (none of subshaders/fallbacks are suitable) WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed WARNING: Shader Did you use #pragma only_renderers and omit this platform? WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off? ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable) ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable) Obtained 33 stack frames. #0 0x000001057b3266 in operator delete[](void*, std::nothrow_t const&) #1 0x00000105601bd8 in operator delete[](void*, std::nothrow_t const&) #2 0x000001055f2b99 in operator delete[](void*, std::nothrow_t const&) #3 0x00000105f672a8 in MetalHeap::AliasResources() #4 0x00000105f69c3a in MetalHeap::AliasResources() #5 0x007fff2ab60f29 in _NSViewDrawRect #6 0x007fff2a3f973c in -[NSView _drawRect:clip:] #7 0x007fff2a441b52 in -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] #8 0x007fff2a44201f in -[NSView _recursiveDisplayAllDirtyWithLockFocus:visRect:] #9 0x007fff2a3f7656 in -[NSView _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] #10 0x007fff2a3f6ddb in -[NSThemeFrame _recursiveDisplayRectIfNeededIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:topView:] #11 0x007fff2ab624e0 in -[NSView _oldDisplayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] #12 0x007fff2a3f5e5d in -[NSView _displayRectIgnoringOpacity:isVisibleRect:rectIsVisibleRectForView:] #13 0x007fff2a3f20b4 in -[NSView displayIfNeeded] #14 0x007fff2a3f1a52 in -[NSWindow displayIfNeeded] #15 0x007fff2ab9260d in ___NSWindowGetDisplayCycleObserver_block_invoke.5902 #16 0x007fff2a3f155e in __37+[NSDisplayCycle currentDisplayCycle]_block_invoke #17 0x007fff380b08c7 in CA::Transaction::run_commit_handlers(CATransactionPhase) #18 0x007fff380af389 in CA::Transaction::commit() #19 0x007fff2aba9a72 in __65+[CATransaction(NSCATransaction) NS_setFlushesWithDisplayRefresh]_block_invoke #20 0x007fff2cd3f737 in __CFRUNLOOP_IS_CALLING_OUT_TO_AN_OBSERVER_CALLBACK_FUNCTION__ #21 0x007fff2cd3f65f in __CFRunLoopDoObservers #22 0x007fff2cd22128 in __CFRunLoopRun #23 0x007fff2cd219b7 in CFRunLoopRunSpecific #24 0x007fff2c001d96 in RunCurrentEventLoopInMode #25 0x007fff2c001a0f in ReceiveNextEventCommon #26 0x007fff2c001884 in _BlockUntilNextEventMatchingListInModeWithFilter #27 0x007fff2a2b2a73 in _DPSNextEvent #28 0x007fff2aa48e34 in -[NSApplication(NSEvent) _nextEventMatchingEventMask:untilDate:inMode:dequeue:] #29 0x007fff2a2a7885 in -[NSApplication run] #30 0x007fff2a276a72 in NSApplicationMain #31 0x00000105f6f1d7 in PlayerMain(int, char const**) #32 0x007fff54c5b015 in start Segmentation fault: 11